Task: Create VFX and supporting animations for Jackpot Express
I don't have a whole lot of screen shots for Jackpot Express' Unity files. But, this is probably my favorite game I've worked on so far. It is also not yet released but this game is an example of great collaboration with a team that works well together. I was responsible for almost all of the visual effects in the game. I also did a lot of the integration of the Spine animations and came up with the plan to add the movements of the environment (parallaxing background and rotating ground, tracks, and cactus) the dust and smoke are also Unity particle systems. 

I did very little of the actual animation in this game, unless it involved a particle effect or needed to be done inside Unity it was done in Spine by a very talented artist/animator. However I learned a lot about how to deal with Spine in Unity and how to do fancy things with it, like use bone followers, replace materials with custom shaders, and separate layers. I also used events from the animations to trigger particle systems and/or animations, like when the coyote takes out a mallet to hit the sign. There is an event in that animation that I used to trigger my animation of the sign spinning, cash particles, and the jackpot pips popping out of the progressive meters.
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